Playing for the Planet: Annual Impact Report 2021
dc.contributor | Ecosystems Division | en_US |
dc.contributor.author | United Nations Environment Programme | en_US |
dc.coverage.spatial | Global | en_US |
dc.date.accessioned | 2022-02-09T12:59:29Z | |
dc.date.available | 2022-02-09T12:59:29Z | |
dc.date.issued | 2022-02 | |
dc.identifier.uri | https://wedocs.unep.org/20.500.11822/38083 | |
dc.description | The Playing for the Planet Alliance was created to support the video gaming industry to achieve the following core objectives: 1. To rally the industry to reduce its carbon footprint and to ensure it has the tools to measure, reduce, and set targets to decarbonise. 2. To inspire environmental action through green activations in games. 3. To share the learnings of the initiative so that others within the industry can follow suit. 4. To explore new strategies for the future around new games and approaches to storytelling. The report explores the following three areas: a. Collective impact: Report on progress the Alliance has made as a collective in meeting its annual objectives. b. Individual action: Track progress the Alliance members have made in the last 12 months. c. Learnings for next year: Extract wisdom from 2021 to take forward into 2022. | en_US |
dc.format | Text | en_US |
dc.language | English | en_US |
dc.rights | Public | en_US |
dc.subject | GAMES | en_US |
dc.subject | CARBON | en_US |
dc.subject | YOUTH | en_US |
dc.subject | ENVIRONMENTAL PROTECTION | en_US |
dc.title | Playing for the Planet: Annual Impact Report 2021 | en_US |